About This File
This is a hybrid "texture/procedural" OceanShader for C4D+Redshift.
-- Foam is texture-based; no-tiling is achieved via OSL
-- Foam-distribution via curvature (2 seeds for more natural look)
-- Foam around objects via AO, also texture-based.
-- Texture by Ivan Bandura/Unsplash (slightly edited)
The scene-file contains a xpOcean-object, but it should also work well with other ocean-generators.
Have fun and feel free to improve (and upload your better version ;D)