All Activity
- Yesterday
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holytoledos joined the community
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So cool thx!
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kenan joined the community
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climbingair joined the community
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GuardDemon joined the community
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ezsxrdctfvygbhun joined the community
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Sure it's possible 🙂 vmap_selection.c4d
- Last week
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mizoik joined the community
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That season goes up to Episode 16. There's no new ones on his Patreon covering C4D 2025.1 so I think you'll see him do coverage of the new stuff early next year.
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zeden started following Ideas on How to Achieve This? and Vertex map to poly selection?
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Hi, I mananged to use the noise node to drive an extrude node. Is the same possible with a vertex map? I have a vertex map with a field and want to drive modeling operations with it in a Nodes mesh. Ist that possible?
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celmar joined the community
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iman joined the community
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Time to revive this thread, here is a fun one 🙂 12_Butterfly.c4d
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Aang joined the community
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RDH joined the community
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Here is a very basic octree setup: 10-sn-octree.c4d
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I wonder if he uploaded that accidentally, seems to be from months ago...
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Turns out he uploaded an old episode.... Saw it later...
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There are options in the dome light to remove it from the alpha channel. If you want to isolate individual objects (or materials) you can use the puzzle matte AOV. This gives you a pure R / G / B pass and allows you to control which object or material is assigned to which colour. Add a RS object tag to your object to enable its inclusion in the puzzle matte.
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@BlastercastG Not a rendering guy myself, but maybe post a simple scene file? That makes it easier for members to help out
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Upload a video/gif, I can't possibly help if I can't see the movement...
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Love this guys stuff. Some of the best made tutorials out there.
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I'd just get a circle spline or other suitable shape (loads of subdivisions), whazz it in a linear cloner, and then group that with a displacer using animated noise. Wavy clones CBR 01.c4d That sorts the movement out (tweak speed and noise scale / type to taste). But how to get them to fade out as they fall off ? I wonder if Blend mode in the cloner would blend between luminance colours of a material applied to 2 operands within it ? That, or some sort of fog / environment in C4D / RS. Or using depth pass in AE or similar (providing your clones fire off into Z space) ? CBR
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kkamin started following Ideas on How to Achieve This?
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I'm looking to re-create these type of waves and have them very slowly undulating. There are obviously a lot of curves/bends but also it twists around as well. Open to ideas. The lines need to be kept crisp and graphic looking. Thank you!
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Cerbera started following The Nit-pick and the Slump
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Lovely to see the enigmatic and long-absent Daniel Danielsson back with another reminder about why we all need him... CBR
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BlastercastG started following Render isolate dome light and objects.
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Hi How can I seperate dome light background from objects for compositing? im using AOVs , will the crypto matte do it? Essentially objects with alpha but don't want to render twice. thanks
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Thx a lot to both of you! Working myself into it
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Here is how to calculate smooth tangents in nodes. Setup is interesting because it shows some previous/next iteration techniques which are widely applicable 🙂 237_Calc_smooth_tangents.c4d
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@Smolak Update to latest 2025.1 In case some of you didn't know, Donovan is very capable with nodes, given his position he couldn't avoid it 🙂
- Earlier
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Smolak started following Using multiple different inputs for delete node?
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DonovanKeith started following Using multiple different inputs for delete node?
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Thank you - that is useful to know, and should be reported. Did your example scene make it to support ? CBR