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  1. Today
  2. Any news on this? I'm trying to render an animated percentage counter, using an XPresso node data slider plugged into a Text Spline. When rendering on the farm with Deadline, I have the same error occuring, where some frames have no Text Spline. But, unfortunately, even the Redshift Render View is rendering this correctly, also the life viewport preview and viewport preview rendering, the final local rendering to PV is having the same missing Text Spline in random frames, as the farm. The Cinema version is 2025.1.3 and Redshift 2025.3.0 Any idea, how this can be fixed using just the given XPresso setup? We could bake this Spline as alembics, but this has a couple of drawbacks for text, like loosing shader assignments (C1, C2, S), baking several times due to hierarchy animations, etc.. Thanks.
  3. Ah Mash, thanks so much for the explanation, that looks lovely and smooth on the inner, tho the outer has a bit of a line on it. I didnt realise my map was only 4000, left over from a previous attempt , thats a clever idea running the roughness only over the lettering tho I take onboard what you were saying about "perfect" glass. I think Im gonna redo the map at a larger scale and then duplicate what you have done here which should clean up the edge I think. Its my first ever use of an external renderer so quite a steep learning curve, but it is pretty awesome, compared to my previous ancient set up with just the C4D physical reneder for which I couldnt even use GI as it just killed my machines, this is a whole new world. Great to have members like yourself here to help us newbies. Many thanks Deck
  4. ok, main thing here is that sometimes too much detail is a bad thing. Your displacement map is a 2000x4000 image which is fine, but youve told octane's displacement to use a resolution of 8000x8000. This means the displacement is going to start showing the lower resolution of the image in the geometry. Lower the resolution of the displacement to 4k or 2k, then on top of that add in 2-3 pixels of gaussian blur below to give it a little more chance at being smooth. Next you can bump up the AA filter size a little. The default is 1.2 pixels wide, youll be fine with 1.3 or 1.4 Then I actually lowered the reflection depth down from 32 to I think about 10. Your letters are reflecting each other, making reflections of reflections. This wouldnt be so bad, but... ... your glass is too perfect. With 0% roughness you dont have glass, you have the most pristine diamond in the world. Ive taken the greyscale displacement map and piped it into the roughness of the glass, this way only the lettering will get a slightly rougher/softer finish. Its then dialled way back by setting the mix value of the roughness channel to 0.02 so it only affects it very slightly. This gets me from here to here
  5. Thanks Mash, email sent Deck PS, I did put in a tiny bit of roughness which sorted it out but that softens the whole thing, tho I could just paint that thru in pshop
  6. post a scene file or send it privately if you need ( mash@3dfluff.com ) and I'll take a look. dont forget textures The cause of the dark strip will be a reflection of a reflection of the sky bouncing between the letters but that doesnt explain the jaggedness
  7. Hi Folks I think I may have answered this question myself by spending the afternoon trying out all the settings in octane one by one, none of the obvious ones like samples or scattering make any difference. Ive also looked at my materials and displacement, taken off the bumps and roughness etc but cant find anything that affects it too much. It looks like it needs something like the old style anti aliasing filter to just smooth out the lines. These are embossed letters on glass, I think the lines are actually the reflections of the adjacent letters, I've smoothed out the top version here in pshop to give an idea of what Im after. The only thing that had any impact was the filter size in the path tracing kernel but that just blurs the whole thing really. Currently using path tracing at about 1000 samples but 30k didn't make any difference really, just wondering if anyone knows of a magic button that I may have missed in my newbie floundering's but in truth Im not expecting it to get better from my investigations so far. Cheers Deck
  8. Yesterday
  9. @Eudes Fileti No problem. I see that your profile states v2023, it could be that you already have grid capsule asset. Press shift+C in viewport to open commander and search for grid. It is a node based asset which is fully parametric grid object. If it is not there then your version is too old. Alternatively, use a cube and set the subdivisions to desired values, convert the cube, select all edges and convert them to spline by right clicking and doing "edge to spline". Issue is that you wont have internal splines of the cube (just outlines) but you can do some manual work by copying another cube, converting again and connecting the splines. To connect splines select them both and put them under spline mask object (there are boolean operations to choose in the spline mask itself). Hope this helps 🙂
  10. Hi @Hrvoje! First off, a huge thanks for taking the time to share that breakdown—it’s super helpful, and I’m definitely going to learn a lot from it! I’m eager to follow along, but I hit a small roadblock right at the beginning. How do I actually create the grid? I’d like to refine it to match the dimensions in the image below, but I couldn’t figure out how to subdivide the grid you provided. Would you mind giving me a hand with this part? I really appreciate your help!" Best, Eudes
  11. I found this video in YT demonstrating an C4D animation with passes through a ComfyUI and SD1.5 setup
  12. Last week
  13. @Eudes Fileti Professor, try this, it should work in your version : ) gravity_cage.c4d
  14. Hey, I get where you’re coming from, and I appreciate the reply. @Mash I know making an object move in a circle isn’t rocket science for a lot of people here, but I’m not exactly a pro at this—I’m a university professor trying to create cool, educational content for my students and for YouTube. My goal is to illustrate complex ideas in a way that makes sense to a broader audience. I also pay for this forum because I genuinely value the expertise of the community. So if you have any tips on how to properly keep the motion constrained to a circular path while maintaining the right spacetime deformation, I’d be super grateful. At the end of the day, the more people understand these concepts, the better. Thanks in advance for any insights you can share! Eudes.
  15. Gregor did all the hard work for you, all thats left is for you to do is make an object rotate in a circle. With all due respect, if you're struggling to rotate an object then perhaps simulating the 4 dimensional fabric of spacetime isn't a task you should be attempting just yet.
  16. Hello everyone, I've been trying to make the spherical field move along a circular spline, but I haven't been able to get a satisfactory result. @GregorM's solution seems to cause the gravitational mass to move randomly when, in fact, it should be moving in a circular plane. That was the effect I was aiming for. Additionally, the result I obtained is not a spherical deformation of space—it’s something different, unnatural. If any of you could help me, I would be immensely grateful. Best regards, Eudes spacetime.c4d
  17. Hello i am creating a solution for the Cinema 4D designers whom wants to use it in there architectures concepts Thanks
  18. Step 1: Uninstall Norton Step 2: Beer
  19. Reply from Maxon: Hello Philip, Thank you for reaching out to us and sorry for the issues you are experiencing while using our software. This definitely is a false positive detection of Norton itself. Unfortunately, the portal of Norton to respond to a false positive does not work from within Maxon, due to our internal security rules, so I cannot report the file. This article shows you the way to work on with the file anyway: https://support.norton.com/sp/en/us/home/current/solutions/kb20100222230832EN You even can report the file to be corrected by Norton, but this finally should not be up to you.
  20. Norton 360 warnes about malware FileRepMalware in my c4d 2025.1.3 update. Anyone else having this issue? Never had this before. ____________________________ Details Naam van dreiging: FileRepMalware Status: Verplaatst naar Quarantaine Opties: Onjuiste detectie melden Gedetecteerd door: Auto-Protect Op pc van: 19-02-2025 09:30 Laatst gebruikt: 19-02-2025 09:30 Opstartitem: Nee Weinig gebruikers Honderden gebruikers in de Norton Community hebben dit bestand gebruikt. Nieuw Dit bestand is uitgegeven 7 dagen geleden. Hoog Het bestand heeft een hoog risico. ____________________________ Activiteit Pad | Type | Status C:\ProgramData\Maxon\Service\Downloads\net.maxon.cinema4d\Cinema4D_2025_2025.1.3_Win.exe | Bestand | Gerepareerd
  21. Hi Are you looking for help on how to achieve this or you didn't upload the scene file?
  22. This Cinema 4d model is a solution for the Architects, this 3d model using Xpresso setting that allows you to quickly and easily adjust overall dimensions of the window, width and height, you can add a certain number of window pan! and you can adjust it using the controls provided, the number of window panels is calculated based on the total width, you can also open and close the window as needed.
  23. I cant remember if i tried that 😄 but i till , thanks for the tip.
  24. You helped a lot. Thank you. And as I sayd, I'll contact the Arnold guys. I have to say, I have only very good experiences with their forums. Will post back here for closure 😉
  25. Ok, nvlink is a bit more complicated than SLI. SLI is a simpler connector which syncs cards and is designed for using multiple gpus to render realtime frames in games. That tech is more or less dead, nobody uses it. NV link is more or less SLI v2. It allows for a more sophisticated sharing of resources between cards, ie pooling their available memory and fast data transfer between the 2 cards. It is possible your 3d render engine supports nvlink to access more memory and gain more speed, but it will be very driver and 3d app specific. Beyond that im afraid I cant help much as arnold gpu isnt the most widespread engine
  26. Yeah. I think I'll post this on the Arnold forums. Without double checking it seems like arnold is faster with the NVLINK on. But the Task Manager shows only one GPU busy in either case.
  27. Just to add to the confusion, it looks as if only Arnold actually uses NVLink as designed; that is, to increase the total VRAM ceiling for the render. Using Octane or Redshift with NVlink enabled (and the hardware link installed) will degrade performance
  28. Still on sales ? which version can still work on Mac OS sonoma. thank you in advance
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